Games, simulations and playful learning in business education

Games, simulations and playful learning in business education - Cheltenham Edward Elgar Publishing Ltd. 2021 - xii, 244 p.

Contents:

Preface by Caroline Elliott xi
1 Introduction on games, serious games, simulation and
gamification 1
Panagiotis Petridis and Lauren Traczykowski
2 The use of games to teach corporate social responsibility
and sustainability 14
Maria Kozlovskaya
3 Why so serious? The role of non-serious games in sparking
educational curiosity: a reflection 23
David Yates
4 Creating a monster: developing a mobile digital game
application for accounting courses 35
Matt Davies, David Yates, Martin Potts and Frances Rosairo
5 The use of in-class experiments to teach Behavioural
Economics for Managers 57
Maria Kozlovskaya
6 A narrative-based game that can be used as an assessment
tool in law teaching 67
Pieter Koornhof
7 Delivering games in a remote online teaching environment 78
Jon Guest and Matthew Olczak
8 How to develop assessments based around teaching simulations 88
Jason Evans and Clive Kerridge
9 Reflections on the value of simulations in developing
employability skills in postgraduate business students 100
Jude Preston and Frances Rosairo
10 Business simulations to develop employability skills in
Strategic Management students 113
Jason Evans and Clive Kerridge
11 Bringing accounting courses to life using simulation-based
learning (SBL): the case of Accounting Bissim 126
Matt Davies, David Yates and Martin Potts
12 The value of simulations for mixed nationality/culture
student cohorts 141
Clive Kerridge and Jason Evans
13 Ethical decision making in transnational business
networks: making a case for the role-play teaching method 153
Bahar Ali Kazmi
14 The positive impact of simulations and games in the
applied teaching and assessment on a Company Law module 163
Chris Umfreville
15 B(l)ending the truth: using fictional characters and worlds
in law teaching 175
Kris Lines and Pieter Koornhof
16 Pursuing play in crisis management education 185
Lauren Traczykowski
17 Playful learning in accounting education 195
Ozlem Arikan
18 ‘Models’ of ethical behaviour 205
Lauren Traczykowski
19 ‘Quality lecturing is like a walk in the park’: making
learning more tactile and fun through location-based strategies 216
Kris Lines
20 Jeux sans frontières? A critical angle on the use of games/
simulations and ‘play’ in higher education 226
David Yates and Ivo De Loo

Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

Contributors examine the core achievements that can be gained from playing games and simulations and how these can be adapted to learning within the business environment using a variety of techniques such as remote online learning, creating a digital game application and taking part in simulations that teach life skills for employability. The book also highlights the value and importance of skill learning through games alongside traditional methods to provide a more pleasurable learning experience.

Examining all aspects of teaching and education, this book will be an invaluable resource for academics in business and law schools based in the UK and internationally.

9781035301812


Business education
Education--Simulation methods
Education, Higher--Methodology
Educational games

650.0711 / ELL

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