Game theory and behavior (Record no. 5889)

MARC details
000 -LEADER
fixed length control field 02383nam a22002177a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240209172143.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240209b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780262047296
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 519.3
Item number CAR
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Carpenter, Jeffrey
245 ## - TITLE STATEMENT
Title Game theory and behavior
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc. The MIT Press
Place of publication, distribution, etc. Massachusetts
Date of publication, distribution, etc. 2022
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 701 p.
365 ## - TRADE PRICE
Price type code USD
Price amount 125.00
520 ## - SUMMARY, ETC.
Summary, etc. An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations.<br/><br/>This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated.<br/><br/>Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example. Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games. Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting, while part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory. Instructor resources include solutions to end-of-chapter exercises and the oTree codes for running the games online.<br/><br/>(https://mitpress.mit.edu/9780262047296/game-theory-and-behavior/)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Game theory
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Economics--Psychological aspects
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human behavior
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Robbett, Andrea
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Bill No Bill Date Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Accession Number Date last seen Copy number Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Operations Management & Quantitative Techniques TB3444 24-01-2024 Indian Institute of Management LRC Indian Institute of Management LRC General Stacks 02/09/2024 Technical Bureau India Pvt. Ltd. 7036.25   519.3 CAR 005696 02/09/2024 1 10825.00 02/09/2024 Book

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