TY - BOOK AU - Elliott, Caroline AU - Guest, Jon TI - Games, simulations and playful learning in business education SN - 9781035301812 U1 - 650.0711 PY - 2021/// CY - Cheltenham PB - Edward Elgar Publishing Ltd. KW - Business education KW - Education--Simulation methods KW - Education, Higher--Methodology KW - Educational games N1 - Contents: Preface by Caroline Elliott xi 1 Introduction on games, serious games, simulation and gamification 1 Panagiotis Petridis and Lauren Traczykowski 2 The use of games to teach corporate social responsibility and sustainability 14 Maria Kozlovskaya 3 Why so serious? The role of non-serious games in sparking educational curiosity: a reflection 23 David Yates 4 Creating a monster: developing a mobile digital game application for accounting courses 35 Matt Davies, David Yates, Martin Potts and Frances Rosairo 5 The use of in-class experiments to teach Behavioural Economics for Managers 57 Maria Kozlovskaya 6 A narrative-based game that can be used as an assessment tool in law teaching 67 Pieter Koornhof 7 Delivering games in a remote online teaching environment 78 Jon Guest and Matthew Olczak 8 How to develop assessments based around teaching simulations 88 Jason Evans and Clive Kerridge 9 Reflections on the value of simulations in developing employability skills in postgraduate business students 100 Jude Preston and Frances Rosairo 10 Business simulations to develop employability skills in Strategic Management students 113 Jason Evans and Clive Kerridge 11 Bringing accounting courses to life using simulation-based learning (SBL): the case of Accounting Bissim 126 Matt Davies, David Yates and Martin Potts 12 The value of simulations for mixed nationality/culture student cohorts 141 Clive Kerridge and Jason Evans 13 Ethical decision making in transnational business networks: making a case for the role-play teaching method 153 Bahar Ali Kazmi 14 The positive impact of simulations and games in the applied teaching and assessment on a Company Law module 163 Chris Umfreville 15 B(l)ending the truth: using fictional characters and worlds in law teaching 175 Kris Lines and Pieter Koornhof 16 Pursuing play in crisis management education 185 Lauren Traczykowski 17 Playful learning in accounting education 195 Ozlem Arikan 18 ‘Models’ of ethical behaviour 205 Lauren Traczykowski 19 ‘Quality lecturing is like a walk in the park’: making learning more tactile and fun through location-based strategies 216 Kris Lines 20 Jeux sans frontières? A critical angle on the use of games/ simulations and ‘play’ in higher education 226 David Yates and Ivo De Loo N2 - Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element. Contributors examine the core achievements that can be gained from playing games and simulations and how these can be adapted to learning within the business environment using a variety of techniques such as remote online learning, creating a digital game application and taking part in simulations that teach life skills for employability. The book also highlights the value and importance of skill learning through games alongside traditional methods to provide a more pleasurable learning experience. Examining all aspects of teaching and education, this book will be an invaluable resource for academics in business and law schools based in the UK and internationally ER -