Python programming for the absolute beginner (Record no. 2052)

MARC details
000 -LEADER
fixed length control field 02084nam a22002177a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220607103541.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789386668004
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Item number DAW
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Dawson, Michael
245 ## - TITLE STATEMENT
Title Python programming for the absolute beginner
250 ## - EDITION STATEMENT
Edition statement 3rd
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc. Cengage Learning India Pvt. Ltd.
Place of publication, distribution, etc. Delhi
Date of publication, distribution, etc. 2020
300 ## - PHYSICAL DESCRIPTION
Extent xxiii, 455 p.
365 ## - TRADE PRICE
Price type code INR
Price amount 625.00
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Table of content<br/><br/>Introduction.<br/><br/>1. Getting Started: The Game Over Program.<br/><br/>2. Types, Variables, and Simple I/O: The Useless Trivia Program.<br/><br/>3. Branching, while Loops, and Program Planning: The Guess My Number Game.<br/><br/>4. for Loops, Strings, and Tuples: The Word Jumble Game.<br/><br/>5. Lists and Dictionaries: The Hangman Game.<br/><br/>6. Functions: Tic-Tac-Toe.<br/><br/>7. Files and Exceptions: The Trivia Challenge Game.<br/><br/>8. Software Objects: The Critter Caretaker Program.<br/><br/>9. Object-Oriented Programming: The Blackjack Game.<br/><br/>10. GUI Development: The Mad Lib Program.
520 ## - SUMMARY, ETC.
Summary, etc. If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Python (Computer program language)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Object-oriented programming (Computer science)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Bill No Bill Date Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Total Renewals Full call number Accession Number Date last seen Date checked out Copy number Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     IT & Decisions Sciences 31700 07-03-2022 Indian Institute of Management LRC Indian Institute of Management LRC General Stacks 03/16/2022 University Book House Pvt. Ltd. 437.50 3 1 005.133 DAW 002216 01/11/2023 09/15/2022 1 625.00 03/16/2022 Book

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