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Python programming for the absolute beginner

By: Dawson, MichaelMaterial type: TextTextPublication details: Delhi Cengage Learning India Pvt. Ltd. 2020 Edition: 3rdDescription: xxiii, 455 pISBN: 9789386668004Subject(s): Python (Computer program language) | Object-oriented programming (Computer science)DDC classification: 005.133 Summary: If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.
List(s) this item appears in: IT & Decision Sciences | Public Policy & General Management
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Item type Current library Collection Call number Copy number Status Date due Barcode
Book Book Indian Institute of Management LRC
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IT & Decisions Sciences 005.133 DAW (Browse shelf(Opens below)) 1 Available 002216

Table of content

Introduction.

1. Getting Started: The Game Over Program.

2. Types, Variables, and Simple I/O: The Useless Trivia Program.

3. Branching, while Loops, and Program Planning: The Guess My Number Game.

4. for Loops, Strings, and Tuples: The Word Jumble Game.

5. Lists and Dictionaries: The Hangman Game.

6. Functions: Tic-Tac-Toe.

7. Files and Exceptions: The Trivia Challenge Game.

8. Software Objects: The Critter Caretaker Program.

9. Object-Oriented Programming: The Blackjack Game.

10. GUI Development: The Mad Lib Program.

If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.

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