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Building interactive systems: principles for human-computer interaction

By: Olsen, Dan RMaterial type: TextTextPublication details: New Delhi Cengage Learning India Pvt. Ltd. 2019 Description: xxii, 644 pISBN: 9789353500085Subject(s): Human-computer interaction | Interactive computer systemsDDC classification: 004.019 Summary: This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.
List(s) this item appears in: IT & Decision Sciences | Public Policy & General Management
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Item type Current library Collection Call number Copy number Status Date due Barcode
Book Book Indian Institute of Management LRC
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IT & Decisions Sciences 004.019 OLS (Browse shelf(Opens below)) 1 Available 001908

Table of content

1. Introduction to Interactive Systems

2. Drawing

3. Event Handling

4. Widgets

5. Layout and Constraints

6. Multiple View Models

7. Abstract Model Widgets

8. Look and Feel

9. Interface Design Tools

10. Internationalization

11. Input Syntax Specification

12. 2D Geometry

13. Geometric Transformations

14. Interacting with Geometry

15. Cut, Copy, Paste, Drag, and Drop

16. Undo, Scripts, and Versions

17. Distributed and Collaborative Interaction

18. Text Input

19. Digital Ink

20. Selection

21. Display Space Management

22. Presentation Architecture

23. Web Interaction

24. Physical Interaction

25. Functional Design

26. Evaluating Interaction

Appendix A Mathematics and Algorithms for Interactive Systems

Index

This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.

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